← BLACKDAMP

Press kit

Scout a dark maze with a drone that costs you nothing, then walk the same maze yourself on a flashlight that is already dying. Everything below is free to use. If you need something that isn’t here, ask — the address is at the bottom and a person reads it.

FACT SHEET

TITLE
Blackdamp
DEVELOPER
DevCraftAI
PLATFORM
iOS (iPhone), landscape. Android planned.
PRICE
Free
ENGINE
Godot 4.7
STATUS
Unreleased
CONTACT
dev@devcraftai.com

FIVE THINGS WORTH WRITING ABOUT

You scout the level as a drone, then walk it as a body

Two halves of one map with a one-way door between them. The drone has a lamp, no battery and nothing to lose — your body is standing in the dark where you woke up. When you hold WALK the drone is gone for good, and everything you didn't look at is a corridor you are about to walk down for the first time.

The whole game is generated in code — there are no art assets

Brick, mortar, damp, graffiti, the icon and the entire score are produced at runtime rather than authored. Four audio loops are synthesised at boot; the room tone is 24 seconds of silence in every 32, because a sound with no reason to change is a sound your ear starts fighting.

Light is the currency, the clock and the fail state at once

The maze fills itself in wherever your beam physically reaches, so the map is a receipt for what you spent rather than a reward for patience. Flood is wide and burns fast; throw is a narrow probe that reads a whole corridor from its mouth. You can afford to see everything close by, or a long way down one corridor. Not both.

Everybody in the world walks the same maze today

The seed is the date, down to which brick is damp. It turns a solitary game into one people can compare notes on — and the in-game share card is deliberately spoiler-free, because everyone is in the same layout and a careless card would be a walkthrough.

Nothing in it is a coin flip

Traps bill your light instead of ending your run. Patrols walk a beat and never hunt you across the map, and they only ever stand on cells belonging to exactly one route — so avoiding a route genuinely avoids its patrols. There is no monster, and there was never going to be one.

ASSETS

The drone hovering in a lit brick corridor, the map filling in behind it
A sodium-orange cone of light on brick, thrown by something out of frame